Sentiment, Embarrassment, and Learning: Wrangling with Games Criticism

In June 2013 Jonathon Blow, developer of The Witness and Braid, gave a thoughtful answer when asked about the role of a video game critic: “I still have this tendency to think about criticism, and care about it, and want it to be good just the way that I want games to be good.” When I […]

Read more "Sentiment, Embarrassment, and Learning: Wrangling with Games Criticism"

Gaming communities provide feedback, fundraising and escape

Counter-Strike: Global Offensive reached over 50,000 concurrent players on Nov. 17, an all-time high for the game. Online multiplayer games usually encourage communication between players who form clans or teams that can stay together for years. Popular multiplayer games have given rise to large online communities that point out bugs, organize tournaments, moderate forums and […]

Read more "Gaming communities provide feedback, fundraising and escape"